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MeekinOnMoviesOnGames On.....Valiant Hearts: The Great War

Game:  Valiant Hearts: The Great War
Developer: Ubisoft Montpellier
Platforms:  Windows, PS4, Xbox One,   
Did I Pay For It: Sorta

The debut trailer for 'Valiant Hearts: The Great War' is one of the best ever. Stark and boiling over with gravitas and pathos, if you got a chance to watch Ubisoft's E3 Press Conference, it's clear the audience was seven seconds away from bursting into tears.

But the problem with a great trailer is pretty much anything can be made look awesome with the right music, pacing, and tone. Hell, just look at how exciting my life is when you throw in a little Haddaway and rip off the Scrubs finale: Family: The Trailer.

Yes, I know I spelled experience wrong.

There's no way Valiant Hearts would be able to maintain the emotional punch its trailer did, and it doesn't. If you do a google of "Valiant Hearts" and "Cry" you'll likely find countless reviews saying the imagery and music and location and narration got them in 'the feels', but in reality, that's not going to happen as strongly as you think unless you approach the game wanting and needing an emotional response.

The problem with Valiant Hearts: The Great War, is that it mashes up two great ideas that don't go well at all together. It's a driving range at an Opera. A jigsaw puzzle at a wake.  It's a Hell In A Cell match between Jackie Gayda and The Brooklyn Brawler.

To fully explain, we're gonna have to go Greek, so puff out that chest hair and getcyha Feta ready.


Aristotle's three modes of persuasion are as follows; Ethos, Pathos, and Logos. For Valiant Hearts, we'll be
speaking specifically of the last two.

Ethos is an appeal of authority. I.E I've seen all of the best movies to ever come out in the history of the universe, therefore I am qualified to be excited about Apocalypse Now. I've seen every single episode of Monday Night Raw, therefore I'm qualified to tell you every thing about the WWE sucks right now. I know more about this thing than you do, so you should listen to me. For example: Scott Keith is Ethos defined. He's likely forgotten more wrestling than most of us remember.

Pathos is an appeal to your emotion. Please read my review because I'm a lonely person with no friends who seeks attention like a puppy-dog seeks love.Why are you guys so mean to me, don't you see I'm just trying to entertain? Can't we all, for us, for wrestling, for our humanity, and for America, get along?! Countless upworthy and Gofundme.com links rely on their ability to capture your emotions to draw you into whatever it is they're trying to persuade you into doing, be it clicking a link or funding their stupid indie film.

Logos is an appeal to logic. Daniel Bryan is the most popular wrestler on WWE Raw, therefore he should be world champion. Tom Brady is getting older and declining, so he needs weapons or else the Patriots can't compete at an elite level any more. Logos is the most analytical of the three, and relies on a person's ability to deduce information in a sensible way. That's not to say Logos can always be correct. For example an inaccurate statement in the Logos vein would be "90 percent of statistics are made up".


Valiant Hearts wants you to think it's all Pathos. A World War I drama, it follows the interconnecting paths of folks torn up in the turmoil of the era. The characters range in culture, ability, personality, and their back-stories are compelling enough to warrant your attention and interest.

But the game wants your heart. Between the somber piano music and hand-drawn art style that's synonymous with games like Braid, Valiant Hearts is seems to desire some indie cred, as Ubisoft has clearly taken notes from the multiple games that endear the player via melancholy tone and wistful beauty.

Which is fine. The atmosphere of the game is wonderful and somber and reverent, characters animate in a way that is broad and universal as well as often times touching; be it a chirp, laugh, or the whimper of a puppy who sticks his nose in the wrong business. When I mentioned the word stark above, I meant it. Valiant Hearts' art-style screams care and oozes personality. It will remind some folks of the Triplets of Belleville.



Valiant Hearts is clearly setting the player up for some kind of heart-wrenching tragedy, as a brother vs. brother dynamic unfolds via a German immigrant in France who's forced to return home and fight for Germany, ostensibly against his wife and literally against his father-in-law. Other threads emerge, and the likelihood of a  truly happy ending is not high. Valiant Hearts is about the horror and camaraderie and memories and tragedies and experiences only people who have served in a war can truly understand.

But sometimes what something's about and what it is aren't the same. Valiant Hearts' gameplay trades exclusively in the currency of Logos. It's an adventure game that's heavy on puzzles and making your way through a given area by pulling the right switches in the right order. Dig a specific way, use an item to distract a guard over here, walk in tandem with your puppy here, then use him to distract a guard there, and so on and so forth. Each character has a special ability or two, and you'll switch between them to accomplish the more elaborate challenges.

The puzzles grow in complexity and in their mind-bending nature, to the point where the first boss battle is pretty much an update of the final encounter in Super Mario World; pick up this thing, angle it the right way, and toss it into the open spot. But the game's closest relative is probably Blizzard's The Lost Vikings, where you'd complete mind bending puzzles by switching between characters on a 2D plane. Both games feature combat but are not about combat. Both games aren't so much about action as they are about action being the end result of pondering.


There are other kinds of gameplay that break up the puzzles, including weird rhythm sections when you're healing a wound like Rock Band: Combat Medic edition, and 'get out of the way of the incoming bomb' moments that are often set in time with music.You'll do other assorted tasks too in service of the story like roll out a giant bowl of soup for your captors while a POW, and so on.

Completing levels and finding collectibles rewards you with a boatload of historical information, various medals and other easter-eggy kudos, and leads into more of the narrative. It's really fun in that mind-bending sort of way, and no puzzle is too difficult to give complete pause. If you enjoy stuff like Lost Vikings, Braid, Myst, Monument Valley, or old adventure games like Day of the Tentacle or Indiana Jones and the Lost City of Atlantis, playing Valiant Hearts scratches that niche wonderfully.

But there's something weird about having puzzles that challenge your analytical thinking ability, while the narrative deliberately presses on the parts of your brain that are intentionally irrational - your emotions. There have been puzzle games with wonderful plots like Portal and Portal 2, and Braid was as mind bending as it gets. But those games weren't trying to tell a story specifically designed to impact you the way Valiant Hearts is. Valiant Hearts is about specific places, people, and events, and is clearly desperate to make you sad in that 'beautiful' way movies like Saving Private Ryan do.

It's like taking a test that switches between complex algebra and interpreting All Quiet on The Western Front. By its very nature Valiant Hearts needs to come to a complete stop every few minutes to allow you to approach and solve a puzzle. There's no flow.  If you're not super into puzzles, but are into well written and creative stories you have yourself a bit of a pickle.

Which is great if you like pickles. It's perfectly fine to enjoy both these elements separately and get your 15 bucks worth out of the game - and then some. The puzzles and narrative are too creative to be considered anything but quality, even if they arrive at perpendicular angles to one-another. getting through the 8-10 hour adventure felt a little like Bioshock: Infinite in that I'd be banging my head against a wall to progress just to see the story, only to like the story less because I was irked from the stuff I had to do to see it in the first place.

If I bought this game I would have been a little confused and a little dissapointed, but realized the quality none-the-less I'm just not a big 'puzzle' guy.

If you're a puzzle guy or gal, history buff, or just like playing games that are unique and visually interesting, Valiant Hearts: The Great War is a great way to learn about some bad stuff that happened in Europe a few decades ago.








Comments

  1. Stupid comment. It just is.

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  2. You're a stupid comment!

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  3. Looking back, even in 1999 Triple H shuffled through about 4 different characters before settling on the right one.

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  4. Wait, what about Ambrose is any different? I thought most of the people here were just complaining that people turn into different characters once they turn face or heel?


    Agreed about Barrett. Although the genesis of his Bad News character came from the JBL and Cole show, so I'm inclined to believe this was either his own idea or someone who writes that show.

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  5. Maybe I'm in the minority, but growing up I was really rooting for Jake to finish Steamboat off. I thought it was really lame that Steamboat brought out a dragon and was always dissapointed Jake retreated from it.

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  6. It's a balance. Guys can get themselves over but if no one wants to work with them (see the discussion about RVD where both Jericho and Angle basically buried the guy, with Jericho saying, "No one has ever busted me open as many times as RVD"), they're not going anywhere. It's a combination of both factors.


    Most times it's been stated Kofi actually doesn't want to be pushed any higher than he currently is and is happy where he's at.


    Also there is a ceiling for these guys naturally anyway. You need to be a good employee *and* have some defining characteristics that separate you from other people. No one is making Funaki a main eventer based on him being a good employee. His being a good employee meant he still had a job for a while. Hardcore Holly even got to sniff main event once but realistically he was also there as enhancement talent at best.


    There are very few examples of a guy who got over through his charisma or force of will who also got shut down *without* significant voices backstage saying, "I don't want to work with this guy". Jericho went through it, RVD went through it, Matt Hardy went through it (and I'd argue he was overrated). Punk even had that briefly but had other people (like Michaels) going to bat for him. Based on the history of this, I'm inclined to believe that also happened with Ryder. Ziggler's case is obvious; he's a mid-level talent at best and there are lots of other guys who:
    * have just as much of an upside or more
    * are not as injury prone
    * who know how to disagree with company directions without whining on Twitter or other social media forums

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  7. Consider the source.

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  8. Then what's the point of putting him against Cena? One of these days they're going to have to pull the trigger on someone and with the Nexus momentum it might as well have been Barrett.

    I'm thinking more the tail end of the angle that involved Randy Orton by which point it was clear Barrett was never going to win the title and made him look a real loser.

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  9. Agreed. Again they think being beaten by Cena gives them sort of rub which is absurd.

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  10. I just hope WWE doesn't try to repackage Barrett again when he returns. The Bad News gimmick fucking worked, so his return promos should revolve around it.

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  11. Main event denim is a sign of a #1 face. Ask Cena's jorts.

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  12. Nothing says Main Event like William Regal.

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  13. That match had quite possibly the loudest bitchslap EVER.

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  14. I agree. Who in the hell is afraid of a komodo dragon? That's some lame ass 💩shit.

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  15. Brilliant! Because they're both British right? So smart! So original! Have a hold star!

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  16. You know it's funny to read so many people talking about how the Bad News gimmick was gold considering Scott and many others were saying it was absolute death when it first showed up on RAW. Meanwhile everyone was all over Rose's gimmick but it died a slow death. Just goes to show that not everyone knows everything.

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  17. I think they keep giving Barrett chances because they know they kind of screwed him over during the Nexus and the Corre. They had fans buying him as credible in main events a few months after debuting, then flushed it all away even though he played his part well and never screwed up backstage or anything.

    Kind of the office's way of saying "we didn't forget and we're still sorry".

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  18. Stranger in the AlpsJuly 4, 2014 at 2:44 PM

    This was the very first WWF show I taped. I watched them repeatedly. Not too far from the change to Superstars of Wrestling.

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  19. Handicapped match? Do you like laddered matches? How about Iron Manned matches?

    The match features a handicap. The match is not handicapped. It's a handicap match

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  20. Because Regal's a legit tough British guy and they tried to give Barrett the character of a legit tough British guy.

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  21. Not as a wrestler, but maybe as a manager.

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  22. It seemed like people turned the corner when Barrett started actually wrestling, which makes sense. If Barrett, all this time, was just delivering bad news from his podium, it would suck.

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  23. Wow, great contribution. Glad you stopped by.

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  24. If you really want to make a difference, you should vote for the Hillbilly Jim shoot interview.

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  25. Can he speak decent english?


    If yes, he'll have a chance to enter the Mid-card, if not he's the new Yoshi Tatsu.

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  26. And he seems very grateful for it.

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  27. He should pop up on the side of the screen with bad news, like the facts that Helms did in 08.

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  28. Yeah, it's not much. But you're defending ignorance. Glad you played.

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  29. *in a stilted voice worthy of propaganda/political commericials*
    I proudly cast my vote for Hillbilly Jim.


    (up to 7 votes now, baby)

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  30. Stranger in the AlpsJuly 4, 2014 at 3:35 PM

    I've seen plenty of hanidcapped matches. But around these parts we say that they were retarded.

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  31. Hey, man, be positive. It's all about going against the grain of negative thoughts and calling people out on their BS, amirite?

    It's like you don't even want to give credit to the 95% of the things Ziggler does right. You just focus on that 5%.

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  32. That's quite fair. I never thought of it that way but it seems like on reflection that's when the turnaround occurred.

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  33. Get outta here with that "HHH was jobbed out for months" revisionist nonsense. He wasn't exactly the hottest midcard character anyway going into May 1996, so doing some jobs for four months wasn't exactly grim punishment. Besides, he immediately won the IC title back when that meant something that fall, so it's not like the company soured on him completely.

    Also, HHH just lost those matches. He didn't suddenly show up on TV with a farting gimmick, or yodeling, or being mocked by the announcers at every turn. The way that WWE "tests people's resolve" now ruins their characters for months and years, whereas back in the old days the Helmsley character was still treated with respect and seen as legit.

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  34. Amazing how Steamboat gained fire once he started doing something more than play "The Dragon" character.

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  35. That wasn't even a straight up clean win. They both knocked each other out and Triple H landed on top.

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  36. Yes, you've contributed a lot by running to random blogs attacking a terminology mishap. Thanks.

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  37. HHH missed 4 straight ppvs at a time when the company had NO DEPTH. He was being punished until the fall when they started the program with Curt Hennig (which was more jobbing).

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  38. I don't think people hated the Bad News gimmick so much as it was just mocking the guy's sixth repackaging.

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  39. Nothing says Main Event like, William Regal, Manager. All those Main Event talents that just needed a manager to get there. I really think you're onto something.

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  40. I never knew/noticed that. Thanks for the insight.

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  41. Not quite =)

    http://www.rspwfaq.net/2014/01/the-smark-raw-rant122313.html

    "Bad News Barrett gives us the bad news: The money he collected was all for himself. This gimmick is death."

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  42. Ziggler must be a girl 'cause Petuka is white knighting for him


    ;)

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  43. Of course Barrett could always walk out on Raw and tell the champion he has bad news for him, if that doesn't scream Wrestlemania main event I don't know what does. You see, because people don't like bad news, and he likes giving it to them.

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  44. That one time on NXT when they paired them up and Barrett came out to Regal's evil music, with the suit jacket and the rose? Pretty damn killer.

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  45. I'm late to the party hefe but can i just say how disheartening it is to think the owner of a billion dollar corporation is one of those cro mags who acts lime someone getting injuries is just a sign that they aren't tough enough? I don't mind themacho "work through an injury pussy" attitude because whatever, that's the name of the game. But to be like "he gets injured, he should knock that off" is just being obtuse, and ignorant of science. And Vince is one of those weirdos who gets mad when he sneezes and thinks he's too tough to get sick .

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  46. Or as Vince put it, more dramatically: "THAT'S A MONITOR! THOSE THINGS *EAT* SNAKES!"

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  47. I was there live for this show. Steamboat looked at me and I gave him a thumbs up. Also me and Jake did an eight all after the show and banged two hookers which I gave *****.

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  48. ARRRRGH THE BARBARIANJuly 4, 2014 at 10:20 PM

    Early Haku is disappointing. He should have beat the shit out of both of the jobbers instead of dancing like a goof and shaking hands with them. Kick one of them in the face and put the death grip on the other = money

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  49. You don't want that to be the rule? Get a bunch of people together, go into the business as change it. Short of that? Ahem, adapt or perish.

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  50. That would've been a cute retort if I'd actually defended anything. I merely attacked the "usefulness" of your post. I didn't even allude to the grammatical error that you had so astutely pointed out. You craft a fine argument, though, hats off.

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  51. I love when Cena haters ignore those pesky things called facts.

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  52. It all depends on how it's done.

    Pro Wrestling 101. Losing a match and putting someone over are two very different things.

    Just ask Tommy Dreamer.

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  53. Cena himself has said the DDT thing was a huge mistake.

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  54. I've got some bad news

    None of which involves a hatred for his gimmick.

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  55. I know right.

    What next teaming up Justin Gabriel and Big E.

    Oh look two African American's in a tag team.

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  56. You don't call retarded people "retards"...it's bad taste. You call your friends retards when they're acting retarded.

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